Honest physics
Center of mass from real part weights, a true combined-slip tire model, and a drivetrain that emerges from the parts you bolt on — lockers, hi-lo, 2WD/4WD.

The Studio
Dog Tired Studios is a solo shop in the NC High Country. I spent years modding SpinTires — loved it, and kept running into the same walls. So I'm building the off-road sim I always wanted: proprietary vehicle physics written from the ground up, a rig you'd actually build, and a world worth getting lost in.
No engine-store driving controller. No shortcuts. Just the game I want to play, made the hard way.
The Flagship · In active development
Granite Country is an off-road simulation with the difficulty turned off by default — and waiting the moment you want it. The challenge comes from the terrain and the lines you pick, never a timer.
In active development. Single-player vertical slice first — proving the driving feels right before anything else.
Straight from the build
Real-time captures from an early build — lighting, terrain, and the rig are all running live. No pre-rendered art.
Parts are data — try it
Flip a part and watch the numbers move. Every choice here feeds the same data-driven model the game runs on — change a tire, the geometry and the crawl ratio change with it.
Build sheet
Trail readout
{{ tractionLabel }} gripEst. curb weight {{ weightLabel }}
A web re-creation of the data-driven parts system — illustrative figures, not the game build.
Already live