Dog Tired Studios presents

Granite Country

An off-road driving sim built from the tires up. Real physics, wild backcountry, and the line you choose. No races. No timers. The journey, not the podium.

Join the Discord Wishlisting opens soon on Steam

Too tired to quit.

Dog Tired Studios — a bloodhound mascot above the studio wordmark

The Studio

One dog, one garage, one engine built from scratch.

Dog Tired Studios is a solo shop in the NC High Country. I spent years modding SpinTires — loved it, and kept running into the same walls. So I'm building the off-road sim I always wanted: proprietary vehicle physics written from the ground up, a rig you'd actually build, and a world worth getting lost in.

No engine-store driving controller. No shortcuts. Just the game I want to play, made the hard way.

Solo studio NC High Country From-scratch physics Ex-SpinTires modder

The Flagship · In active development

Built from the tires up.

Granite Country is an off-road simulation with the difficulty turned off by default — and waiting the moment you want it. The challenge comes from the terrain and the lines you pick, never a timer.

Honest physics

Center of mass from real part weights, a true combined-slip tire model, and a drivetrain that emerges from the parts you bolt on — lockers, hi-lo, 2WD/4WD.

The rig you'd actually build

Tune a weekend-warrior daily-driver until it does exactly what you need on the trail. Your rig, your call, your consequences.

Mod-ready from the ground floor

Parts are data. Thousands of community parts, zero code changes. Built mod-first because that's where it started.

In active development. Single-player vertical slice first — proving the driving feels right before anything else.

Straight from the build

No bullshots.

Real-time captures from an early build — lighting, terrain, and the rig are all running live. No pre-rendered art.

The Scout traversing a rocky backcountry hillside in Granite Country
High-country granite, first light In-engine
Side profile of the Scout in an open golden-hour meadow in Granite Country
The rig you'd actually build — golden hour In-engine

Parts are data — try it

Spec your rig.

Flip a part and watch the numbers move. Every choice here feeds the same data-driven model the game runs on — change a tire, the geometry and the crawl ratio change with it.

Build sheet

Trail readout

{{ tractionLabel }} grip

Est. curb weight {{ weightLabel }}

Power at the wheels{{ powerLabel }}
Ground clearance{{ clearanceLabel }}
Crawl ratio{{ crawlLabel }}
Axle articulation{{ artLabel }}
Max climb angle{{ climbLabel }}
Traction{{ tractionPct }}%

A web re-creation of the data-driven parts system — illustrative figures, not the game build.

Follow the build

Get in the garage early.

The Discord is where the build happens in the open — dev logs, physics rabbit holes, and the first look at every new system. Steam wishlisting opens soon.

Join the Discord Wishlist on Steam — soon